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The Digital Orientalist

Practical examples and theoretical reflections on the do's and don'ts of using digital tools for your study and research in African and Asian Studies.

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Author: tjkynn

Video Games and the Humanities: A Call for Scholarly Games
DH in Practice, Islamic Studies, New Post, Ottoman Studies

Video Games and the Humanities: A Call for Scholarly Games

Last spring I wrote a post on why video games should be considered valued tools for teaching non-Western narratives of … Continue reading Video Games and the Humanities: A Call for Scholarly Games

Transkribus in the Classroom
Apps, DH in Practice, HTR, OCR, Online Resources, Teaching, Textual Analysis

Transkribus in the Classroom

While others have discussed the possibilities in utilizing Transkribus and other HTR resources in research, I want to briefly discuss … Continue reading Transkribus in the Classroom

Video Games in the Classroom and the Non-Western World
Apps, DH in Practice, Islamic Studies, Software, Teaching

Video Games in the Classroom and the Non-Western World

Since starting my teaching career, I have increasingly integrated video games where I can into classroom activities, going so far … Continue reading Video Games in the Classroom and the Non-Western World

A Twine Journey to Mecca: Digital Storytelling in the Classroom
Apps, DH in General, DH in Practice, Digital Cartography, Islamic Studies, Online Resources, Software, Teaching

A Twine Journey to Mecca: Digital Storytelling in the Classroom

Building off James Harry Morris’s post on Historical Storytelling with Twine in 2019 in which he presented his experience of … Continue reading A Twine Journey to Mecca: Digital Storytelling in the Classroom

<strong>Voxel Art in the Classroom</strong>
DH in Practice, Digitization, Online Resources, Ottoman Studies, Software, Teaching, Visualization

Voxel Art in the Classroom

For my first post exploring digital methods in the classroom, I will introduce Voxel Art and how I have utilized … Continue reading Voxel Art in the Classroom

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